Digital architecture and design refers to at least two interrelated features of architectural production. First, manifestos in this collection describe architectural practices that use digital technologies to produce a final product (physical or non-physical). Second, manifestos in this collection refer to the creation and design of virtual worlds. More generally, manifestos in this collection describe the increasing overlap between the physical and the virtual, forefronting the need to define the properties of each.


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Items in Collection

Name Description Tags

"A Manifesto for Do-It-Yourself-Internet-of-Things Creation," by Dries De Roeck, Karin Slegers, Johan Criel, Marc Godon, Laurence Claeys,Katriina Kilpi, & An Jacobs

"A Manifesto for Do-It-Yourself-Internet-of-Things Creation" outlines thirteen imperatives for digital design and creation. Importantly, this manifesto theorizes the Internet of Things outside of corporate contexts and control. Digital Design, Internet of Things

Manifesto for a Ludic Century, by Eric Zimmerman, 2013

In his "Manifesto for a Ludic Century," Eric Zimmerman describes how digital technologies give games new relevance. While games feature new design elements, platforms for literacy, and provide entertainment, Zimmerman underscores the character of play at work in contemporary games, compelling his readers to explore and experiment with the very digital systems that have come to define our lives. Gaming, Digital Design

Our Manifesto (The League of Moveable Type)

In their coauthored manifesto, The League of Moveable type argues for open source and open access typeface. It asks designers to consider giving design products away for free in order to create a community that is based on shared knowledge and circulation, rather than individualized knowledge and privatization. Open Access, Digital Design, Open Source

Linux Manifesto, Linus Torvalds with Boot Magazine, 1998

The "Linux Manifesto" features an interview between Linus Torvalds and Boot Magazine. It describes the creation and dissemination of the Linux platform, open source issues, and Torvalds' thoughts on Microsoft. Digital Design, Linux

Free Font Manifesto, by Ellen Lupton, 2006

In her "Free Font Manifesto," Ellen Lupton advocates for free and open source typeface. Digital Composition, Digital Design, Open Source

A Manifesto for MMORPG Design, 2002

The author(s) of "A Manifesto for MMORPG Design" outlines eleven key principles and a large glossary of gameplay for the design of MMORPG's (Massively Multiplayer Online Role-Playing Game). Gaming, Digital Design

ADF Manifesto, 2010

The "ADF (Anti-Design Festival) Manifesto" accompanied a UK-based design event meant to challenge professional and disciplinary norms concerning the practice of digital design. Opposed to the reduction of design to profitability, the authors of the "ADF Manifesto" challenge its readers to "design dangerously." Digital Design, Anti-Design

A Class Balance Manifesto for Virtual Worlds, by Wolfshead

Wolfshead, author of "A Class Balance Manifesto for Virtual Worlds," theorizes the creation and implementation of radical equality among character classes in virtual worlds. Although this manifesto is not concerned with the 'digital brick and mortar' of digital design and architecture, it provides a ethos for game creation and character relations in complex digital environments. Gaming, Digital Architecture

A Manifesto for Postindustrial Design, by Jamer Hunt, 2005

"A Manifesto for Postindustrial Design" focuses on the importance of code in digital design. Code is a mutating and varied body of tools that allow for the production of entire digital environments. As such, informing oneself of its possibilities and platforms is necessary for the future production of digital design. Digital Architecture, Digital Design

Laufen Manifesto for a Humane Design Culture, 2013

Written and conceptualized in Germany, the authors of the "Laufen Manifesto for a Humane Design Culture" develop seven propositions for designing urban and rural landscapes that cater to the poor, working poor, and homeless. Digital Architecture, Humanitarian Design

Open Source Architecture (OSArc), 2011

The authors of "Open Source Architecture (OSArc)" advocate for the creation of digital design technologies and spaces that are based on the free exchange of knowledge. By relying on the knowledge of amateurs and the expertise of design professionals, OSArcs allow for mass collaboration and sharing for the creation of digital spaces and structures. Digital Architecture, Open Source

# Manifesto, by Bob Sheil, 2010

In his "# Manifesto," Bob Sheil describes the ways in which digital technologies have infiltrated the creation of new architectures and continue to create new platforms for both physical and digital design. The manifesto results in a concept of protoarchitecture, albeit one that remains undefined. Digital Architecture

Parametricism Manifesto, by Patrik Schumacher, 2008

In his "Parametricism Manifesto," Patrik Schumacher attempts to account for architecture and design that is driven by two contemporary social developments: Post-Fordism and technologization of society. In Schumacher's words, architects are tasked with the production of "an architectural and urban repertoire that is geared up to create complex, polycentric urban and architectural fields which ar... Digital Architecture, Digital Design, Post-Fordism

Digital Designer Manifesto, by Peter Bergstrom

In his "Digital Designer Manifesto," Peter Bergstrom offers sixteen aphorisms and videos meant to guide the production of digital design. Digital Architecture, Digital Design

Malleable Manifesto no. 1, by The Malleablists

The authors of the "Malleable Manifesto no. 1" argue that architecture, a profession defined by permanence, has become malleable. Architecture's contemporary focus on malleability is, as the manifesto argues, a result of digital computational technologies. Taken together, digital technology and architecture have conspired to create an 'architecture of malleability.' Digital Architecture